Now it's my turn to write a bit about the machinima of the year,
Tales Of The Past 3.
Needless to say, the movie is excellent. Hats off and respect to mr Falch - he has gotten himself a bunch of pages in the history books of machinima. TotP3 became an instant classic from the moment it was released.
When I watched TotP3 for the first time, I was glued to the screen.
I am writing this text after seeing the movie twice - once from my computer screen and the second time from my TV (I had to make a quick convert of the movie to DVD).
The movie has gotten huge amounts of praise and relatively small criticism. I have nothing bad to say about it, nothing poked my eye in the annoying way. Hell, it even had some emo music in it and I think that song fit the scene perfectly.
(Yes, my war against emos and murlocs is still going on!)Tales of the past 3 inspired me.
It inspired me to tweak my big plot-line machinima in planning stages to flow better story-telling wise. As a movie, TotP3 moves and flows really nicely - it does not get boring. This flowing and onward-moving story telling is something I want to have in my big omgzlolz machinima, which will hopefully come out in 2008.
One thing that made me laugh is the thing that I had planned some scenes quite similarly for my now-dead (and quite likely never to be resurrected) series
Chronicles Of The Dawn: Operation Scholomance (CotD looks like shit, so click on your own responsibility). I had similar themes planned for CotD than what ToTP3 had, but mine would have been presented somewhat differently. But enough of that, CotD is dead - towards to other plots I go!
There has been some QQ'ing about TotP3 not having any streams and being only downloadable. Some of it is very understandable since there have been issues with the download links - including the torrent one. Nevertheless, everyone should try and download this kickass movie if possible.
If your net connection is unstable and it disconnects often, I personally recommend getting it via torrent.
TotP3 is a (WoW) machinima which is very hard to overcome in the terms of production quality and storytelling.
Martin Falch, I thank you for this challenge :)